#pragma once
#include "ServerPlayer.h"

class CGameSvrPlayer :	public CServerPlayer
{
public:
	CGameSvrPlayer(void);
	~CGameSvrPlayer(void);

	virtual Msg* CreateMsg(DWORD dwMsgId, int nLen);
	virtual BOOL OnMsg(Msg *pMsg);
protected:
    BOOL OnCallBotUser(Msg *pMsg);
};
